Takeoff Time

"'Breakable fences open up faster paths. In-Air controls can stabilize your landings off ramps.' - In-game description"Takeoff Time is the third Los Angeles career mode race in Midnight Club II

Description
It is a solo race which features a dwindling timer as the lone opponent. The time trial style of courses is introduced. Scripted traffic, thus acting against the protagonist, are as follows: a mild police presence (the first police interceptor that you encounter is already preoccupied with another motorist, an unknown occupant in a mimic Ford Explorer who veers sharply into an alleyway before being apprehended, the other blocking a road at a construction site), and a traffic light turned green, featuring both Midnight Express and industrial trucks trading paths from both directions near the end of the course. The race ends once the player reaches the intersection bordering a large structural building with a series of matching apartments, with all awaiting opponents.

Quotes

 * "Keep your eyes on the clock, that is your opponent in this style of race!" - Steven (upon start)

Trivia

 * Despite the description saying that in-air controls can stabilize landings off ramps, in-air controls are not yet unlocked until the start of Maria's Freeway Rally.
 * According to an earlier version of the race's loading screen, the race was originally going to be set at dusk.