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Midnight Club: Street Racing is a racing arcade game developed by Rebellion Developments and published by Destination Software. Midnight Club: Street Racing brings the player a top-down view street racing action of high speed driving and adventure to the Game Boy Advance. The concept behind this game derives from the illegal races of real-world Midnight Clubs. The core gameplay consists of races of high-speed maneuvering through completely open city streets. Live life in the insane lane, escape the law and accumulate an arsenal of vehicles.

Objective[]

A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join.

The player begins with a relatively unmodified and slow vehicle, a taxi. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles.

Vehicles[]

Vehicle Model 1 Model 2 Model 3
Taxi Cabs Taxi Super Taxi Marauder
Crusero Bueno Excellente Magnifico
Jones J400 J420 J450
Piranha PDQ PDQ R PDQ ARi
PT Phoenix (Standard) Phoenix DDX Phoenix ICX
Modicum XSV XSV.5 XSV.25
Ascent 235 237si 470ds
Amata Fiorenza Fiorenza II Crescendo
Zender Alpha Beta Type-S
Kuruma Faasuto GR Faasuto GS Faasuto GT
Manhattan Bonus Bus Ice Cream Truck Meter Maid
London Bonus Double Decker Bus Black Cab Crown Mall
Manhattan PD Patrol Car 1 Patrol Car 2 Patrol SUV
London PD Police Car Police Van Police Wagon
  • Unlock Manhattan PD Vehicles by completing New York Head to Head 10: I Smell Bacon... in Arcade Mode.

Cities[]

Cities in MCSR-0

New York & London.

Players race through the cities of New York and London. By modern standards, they are significantly less detailed than their real life counterparts, but were highly detailed and large for the game at the time. Both cities are designed for the racing scenario.

Each city contains landmarks from their respective real life counterparts. New York includes such landmarks as Times Square, the Empire State Building, the now-destroyed World Trade Center, and Central Park. Some of London's visible landmarks include Trafalgar Square, Big Ben, and Tower Bridge.

Trivia[]

  • Unlike the PlayStation 2 version of the game where the game saves automatically, the Game Boy Advance version does not allow players to save their progress. Instead, each time the player wins a race in Career Mode, the game will give the player a 4-digit passcode. This will allow players to continue the game if they choose to quit the Career Mode and play later. However, if the player does not remember the passcode, they will have to start all over from the start of the game. Players can write down the passcode.
  • Due to the limitation on the Game Boy Advance version, almost all the buildings in the game look exactly the same. However, some landmarks can be recognizable such as the Madison Square Garden.

Passwords[]

The following passwords [1] can be entered into the game whenever entering career mode:

Cheat Description Unlock Requirements
NYRA Unlocks Emilio, Keiko and Larry to race Beat Emilio in the first race after chasing him with the Taxi
NIML Unlocks all Crusero models. Beat Emilio Sanchez in all 3 head-to-head races.
GTBP Unlocks all Jones models. Beat Larry Muller in all 3 head-to-head races.
LGKG Unlocks all Piranha models. Beat Keiko Hatano in all 3 head-to-head races.
LAPC Unlocks all New York models (Crusero, Jones and Piranha). Beat Kareem Windross in the champion race and unlock London.
TMNS Unlocks all PT and New York models. Beat Kareem Windross in all 3 head-to-head races.
CLSB Unlocks all Modicum and New York models. Beat Lukas Howell-Jones in all 3 head-to-head races.
PLCB Unlocks all Ascent (known as 'Accent' in-game) and New York models. Beat Emily Morton in all 3 head-to-head races.
MPBA Unlocks all New York and London models (PT, Modicum and Ascent). Beat all 3 London hookmen.
AEHC
AGEM Unlocks all cars in the game. Beat ????? (Anika) in the final champion race.

Credits[]

  • CEO - Chris Kingsley
  • CTO - Jason Kingsley
  • Senior Producer - Paul Tresise
  • Lead Programmer - Gavin Wade
  • Programmer - Tom Pinnock
  • Art & Graphics - Barry Northern
  • Sound Engineer - Chris Brighton
  • Musician - Mark Cooksey

Gallery[]

Soundtrack[]

Main Article: Soundtrack for Midnight Club: Street Racing

The Gameboy Advance soundtrack of Midnight Club: Street Racing consists of only eight tracks. Two tracks are shortened versions of main-game tracks and the other six tracks are all composed by Mark Cooksley:

  • Aril Brikha - Groove La Chord (MIDI)
  • Derrick May - The Beginning (MIDI)
  • Mark Cooksey - Waypoint (New York)
  • Mark Cooksey - New York
  • Mark Cooksey - Head to Head New York
  • Mark Cooksey - Waypoint (London)
  • Mark Cooksey - London
  • Mark Cooksey - Head to Head London

References[]

Related Content[]

Games in the Midnight Club series
Main Games Midnight Club: Street Racing · Midnight Club II · Midnight Club 3: DUB Edition · Midnight Club: Los Angeles
Special Editions Midnight Club: Street Racing (GBA) · Midnight Club: L.A. Remix · Midnight Club: Los Angeles Complete Edition
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