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** The Amata Crescendo, based on the Nissan Skyline, was supposed to be a separate car, evidenced by its unused models and textures.
 
** The Amata Crescendo, based on the Nissan Skyline, was supposed to be a separate car, evidenced by its unused models and textures.
 
** Similarly, another Amata Fiorenza, basename vp_ferrariclassb, was supposed to be on the Amata group of cars, but was cut.
 
** Similarly, another Amata Fiorenza, basename vp_ferrariclassb, was supposed to be on the Amata group of cars, but was cut.
** A construction vehicle with the basename vp_tractor was supposed to be another playable vehicle, but was scrapped due to possibly not fitting within the street racing theme.
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** A construction vehicle with the basename vp_tractor was supposed to be another playable vehicle, but was scrapped due to possibly not fitting within the street racing theme. Its engine and selection sounds remain, but only its idle and middle revving sounds are used on the [[London Police]] Police Wagon.
 
* Tokyo, internally named t01, was planned to appear but was scrapped. Chicago from Midtown Madness, internally named c01, was also planned to appear. Also, a character named Yamashiro was supposed to appear, according to his model dr_mitsu.pkg, but was cut.
 
* Tokyo, internally named t01, was planned to appear but was scrapped. Chicago from Midtown Madness, internally named c01, was also planned to appear. Also, a character named Yamashiro was supposed to appear, according to his model dr_mitsu.pkg, but was cut.
 
<gallery>
 
<gallery>

Revision as of 17:55, 23 October 2020

Before the release of any Midnight Club game, there were features that were removed from the final product.

Midnight Club: Street Racing

  • The engine itself of the game was very similar to Midtown Madness 2.
  • The vehicle selection screen was different, the background being different, and without statistics at the bottom and in the left.
    • Also, the vehicles in the vehicle selection screen were shinier.
  • The speedometer was different, with no damage meter and gear indicator.
  • There was only one song.
  • The pitch of the song was different, but at the final early release and final release, the pitch of the song changed and the song had problems looping.
  • When the player and hookman reach a racing point, a message will say "You da man".
  • The early map was different, the background was black and no blue outlines at the second and third early release.
  • The menus were slightly different than the final version.
  • The HUD was slightly different, the timer and position is also different and lacked outlines, but at later early releases, it had the outlines at the HUD.
  • The arrow of the player is red like hookmen and is smaller at the second early release and at the third early release the arrow was the same size as the hookmen and changed color to dark blue, at the fourth early release the arrow's color is changed to white.
  • The police appeared at cruise mode at the second and third early releases.
  • Particle effects on lampposts and traffic lights looked a lot bigger and different.
  • The sky was cloudier.
  • The arrow pointing the player to every checkpoint was originally green.
  • There were more rain reflections on the road, probably removed because of hardware limitations and lagging issues.
  • Smoke was much more nerfed.
  • There were blur effects removed.
  • The lightning was different.
  • At the commercial district in NYC, the commercials at the first early release never animated, at the second early release some of the commercials were replaced by other commercials and been made animated, at the last early release the commericals at the commercial district were replaced again and removed.
  • A lot of cars lacked decals.
  • A lot of traffic cars were cut or remodeled.
  • Some cars were cut;
    • The Amata Crescendo, based on the Nissan Skyline, was supposed to be a separate car, evidenced by its unused models and textures.
    • Similarly, another Amata Fiorenza, basename vp_ferrariclassb, was supposed to be on the Amata group of cars, but was cut.
    • A construction vehicle with the basename vp_tractor was supposed to be another playable vehicle, but was scrapped due to possibly not fitting within the street racing theme. Its engine and selection sounds remain, but only its idle and middle revving sounds are used on the London Police Police Wagon.
  • Tokyo, internally named t01, was planned to appear but was scrapped. Chicago from Midtown Madness, internally named c01, was also planned to appear. Also, a character named Yamashiro was supposed to appear, according to his model dr_mitsu.pkg, but was cut.

Midnight Club II

  • In files of the game, there is an early model of an unreleased car, called SLF400 (vp_slf400).
  • In files of the game, there is an unused prop of a cop car (l_prop_copcar_01x). Strangely, it has no textures, no wheels, and no collision. It resembles a 1992-1997 Ford Crown Victoria.
  • The Vampire, Savo's backup car in early versions was cut.
  • According to unused audio files, police helicopters were supposed to appear in Tokyo.
  • Similarly, unused audio files suggested that Ian's races were supposed to have cops.

Midnight Club 3: DUB Edition

  • As seen in one of the early gameplays, sky in the PlayStation Portable version was more like in the PlayStation 2 and Xbox releases.
  • It used the arrow from Midnight Club II, probably as a placeholder.
  • It used the particle effects from Midnight Club II, probably as placeholders.
  • The garage looked different than the final.
  • The reflections were much better, but were changed due to hardware limitations.

Midnight Club: Los Angeles

  • Possible Airport is visible to the player, though it is unknown if it was cut or not.
  • The checkpoints originally didn't have arrows.
  • There were signs saying ''no cruising zone'' on traffic lights.
  • The Hollywood sign looked different and more cartoonish.
  • There are many songs cut from the game, including Freddie Cruger's song Running From Love.